Mordred's Tale — Decisions

Story and writing decisions for Mordred's Tale.

Mordred's Tale — Decisions

IdStatusSummaryConsequence
MT-STYLE-DIALOGUE-FIRSTacceptedNewer pages favor dialogue and interiority over long scenic description; enough setting to orientEach page should have at least one exchange or reaction and one moment of interiority
MT-SANDERSON-ADJACENTacceptedTone and structure lean Sanderson-like: clear cause-effect, character-driven choices, propulsive plotMagic and power feel rule-bound; character goals and costs stay visible
MT-TIMELINE-JACK-IS-PASTacceptedJack's chapter is the past (Ch2); it leads up to Morgana's current predicament. The woman sleeping in the lair during Jack's time is Morgana.Ch2 = past; Ch1/Ch3 = present. Empire is built on the secret of the sleeping Morgana.
MT-CH3-INTERCUT-REALIGNacceptedCh3 intercuts Morgana’s present (she’s taken) with Jack’s “not the same time” timeline; by end of Act I (last beat of Ch3), Jack re-aligns into the present and meets again.Act I ends with convergence + “Morgana taken” + set-up for Act II orphanage route.
MT-CH3-MORGANA-TAKEN-MORDRED-ORPHANAGEleaningDefault route: Morgana is taken during Ch3; Mordred is separated and ends up in an orphanage for Act II (on his first day).Act II opens with orphanage survival; Morgana’s fate stays out of Mordred’s immediate reach.
MT-FINISH-DRAFT-FIRSTacceptedGet the full manuscript drafted; polish later. Content over polish.Draft phase first; mt-polish deferred.
MT-CHAPTER-AT-A-TIMEacceptedExecution mode is chapter-at-a-time: draft full chapter, then one chapter-level rework pass before moving on.Prevents page-level perfectionism from stalling completion.
MT-CHAPTER-DONE-CHECKLISTacceptedA chapter is only marked done when the Chapter Done Checklist passes (beats landed, causality, motives, canon continuity, handoff, read-through, build check).Gives objective completion gate for progress tracking.
MT-MAGIC-NOT-FREEFLOWING-CH3acceptedIn Ch3 / Act I, magic has not kicked back to free-flowing. People have magical gear (relics) but not the old free flow.Jack's empire is powered by the sleeping Morgana (reveal later). Reason for Jack to go deeper (Merlin) when needed.
MT-MORGANA-POWERLESS-WITHOUT-CHILDleaningMorgana is still powerless without the child (or when separated).Ch3 can show her vulnerable; separation from Mordred has stakes.
MT-MERLIN-AT-COREacceptedDeeper in the lair: core of the tree. Merlin there, stopped the tree's growth from within; doesn't know time passed. Opening that area kick-starts free-flowing magic in the world. Merlin thought it was "just an experiment."Big story beat: when opened, magic returns globally; Jack (or others) have reason to go deeper.
MT-HALF-SISTERacceptedMordred’s sibling is his half-sister — created by the empire using Morgana + a subordinate (same method as Jack in Ch2). Raised by Subordinate’s family; used as a tool to power relics until Merlin (~14).Act II–III; she hates Jack and the empire after.
MT-SUBORDINATE-ACT-IacceptedWe meet the subordinate in Act I — Jack’s right-hand man; he will father the half-sister with Morgana. Morally grey compared to Jack; doesn’t always believe in Jack’s methods but does as he is told.Empire and half-sister set-up; contrast with Jack.
MT-DEFAULT-CHARACTER-NAMESacceptedWorking names (Arthurian/medieval flavor): Subordinate = Owain; half-sister = Enid; her daughter = Gwyneth. Docs may still say “Subordinate / half-sister / daughter” for role.Prose and dialogue use Owain, Enid, Gwyneth; see outline “Character names.”
MT-SIBLING-NOT-BORN-YETacceptedAt Mordred’s orphanage placement (Act I end), the half-sister has not been born yet.Act II opens Mordred-alone; half-sister thread begins after her birth.
MT-HALF-SISTER-RAISED-BY-SUBORDINATEacceptedThe half-sister is raised by the Subordinate’s family (not directly by Jack).She has a “house” and status; arranged marriage follows.
MT-ARRANGED-MARRIAGE-GENERALacceptedBy the time of the castle meeting (Act II), the half-sister is arranged to be married to a general in Jack’s army.Stakes and position in empire; can inform the hallway scene.
MT-CASTLE-MEETING-AGESacceptedTheir initial meeting (castle hallway) is when Mordred is 15 and the half-sister is 14.Lock ages for that scene.
MT-MERLIN-WHEN-HALF-SISTER-14acceptedMerlin is found at the end of Act II when the half-sister is still 14 — roughly around when Mordred and she meet the first time. Jack discovers him at the core; opening it kick-starts magic, tree grows, magic fills the world; empire threatened. That discovery is the act break closing Act II.Not 30 years after Act I; Act II spans to ~age 15/14.
MT-ACT-III-FAST-FORWARDacceptedAct III fast-forwards from the end of Act II to the conflict. We jump to when the southern war is underway; Mordred and his half-sister remeet there (with her daughter).Act III does not span the full gap; it opens in the conflict era.
MT-HALF-SISTER-POWER-SOURCEacceptedAfter Morgana is taken, Jack maintains power by using the half-sister (via touch) to charge relics — same as sleeping Morgana — until Merlin is found (when she is ~14).She is both character and resource until the act break.
MT-TONE-MORALLY-GREYacceptedAudience should feel morally implicated; tone favours morally grey decisions, abrupt rash decisions, betrayal, submissiveness, resistance, greed, karma, scheming. No clean heroes; consequences land.Unsettled, hope and dread mixed.
MT-LENGTHaccepted~250–300 words per page; pages per chapter flexible (scene-driven); novel target ~80k–100k words.Fix in draft or polish.
MT-ACT-III-MORDRED-KINGacceptedAct III: Mordred overtakes Jack and Jack’s empire easily and becomes the new king. Origin of Magicborn.How he does it is a focus of Act III.
MT-ACT-III-BATTLEacceptedFierce battle between Mordred and half-sister and her daughter. She fights with spells first (assumes he has better relics — correct — but he also has overwhelming magical ability); he drops armor and casts; onlookers see similar spells, different speech, spells vary. She disrobes top half to remove bark suppressing her magic; whirlwind scars on back and front torso; uses rings, then weird speechfireballs and wind sickles; he deflects with rings, maneuvers past wind sickle. Mordred’s torso: more whirlwind scars than his sister’s. Then he shows true power, turns the tide easily; challengers hit him and his caravan here and there; majority of Jack’s army destroyed by his final spells; he lets the neighboring kingdom continue its invasion.See outline.
MT-ACT-III-CARRIAGEacceptedNeighboring kingdom’s army escorts Mordred to Jack’s castle with half-sister. Carriage scene: Mordred, half-sister, daughter talk on the way. She hates Jack, Subordinate (her father per Act I), and the empire — she was a tool to power relics. She reveals she was a military tool for stronger relic-wielding than average; more about herself and her daughter to Mordred. Act III reveal: Jack is the father of the daughter (not half-sister’s father).After she witnesses his battlefield power.
MT-JACK-FATHERS-DAUGHTERacceptedJack is the biological father of the half-sister’s 15-year-old daughter. The half-sister is still fathered by the Subordinate (Act I). Paternity of the daughter is revealed in Act III (carriage, approach to castle, or other beat).Explains empire politics, hatred, and stakes.
MT-CASTLE-MEETINGacceptedAct II key scene: Mordred wanders into a hallway in Jack’s castle; half-sister sees a boy that didn’t belong, with her guards. Either (a) conflict — she gets in trouble for Mordred’s doing, or (b) brief dialogue before Mordred escapes/leaves.Pick or blend when drafting.
MT-ACT-II-THEIR-LIVESacceptedAct II is mainly about Mordred and his half-sister growing up and their experiences (orphanage + empire; castle meeting at 15/14; Merlin found when she is ~14).Dual-thread structure; half-sister POV and role as power source.
MT-ACT-III-CONFLICTacceptedAct III fast-forwards to the conflict. Mordred and half-sister remeet on opposite sides (Mordred reluctantly helping friends; sister and her 15-year-old daughter with Jack’s empire). They remeet on the battlefield of a southern conflict with a neighboring nation.Act III opens in the conflict era; the remeet is a key beat.
MT-MIDAS-AMULET-SCENEacceptedEarly Act II includes a “Midas touch” amulet: initially harmless in Mordred’s hands, but when Mordred touches a man holding him it turns to gold.Establishes Mordred’s legendary potential and how his magic manifests without normal casting.
MT-MAGIC-SPEECH-VS-MORDRED-SILENCEopenGeneral casting may require speech, but Mordred’s early orphanage magic should still show while he is mostly silent (power appears via touch/instinct).Draft needs a consistent mechanism so the gold scene works without breaking the magic system.
MT-ACT-IIIacceptedAct III = war/conflicts after magic returns; Mordred and half-sister’s place in them; half-sister has 15-year-old daughter (Jack is her father — revealed in Act III). Dark; Mordred = first Magicborn.See outline Act III section.

Decision Rule

FieldValue
id-shapeMT- prefix plus short decision name
status-setaccepted, superseded, proposed, open